Play it here: [link] (Warning: It's extremely slow on some computers)
Mirror yourself, walk on walls, and run through hordes of machines to escape the labyrinth.
Left/Right Keys: Move Up Key: Jump/Climb Up Down Key: Flip Switch/Climb Down A Key: Deploy Mirror Self S Key: Shift Gravity D Key: Disable Enemies R Key: Reset
Developer Comment: Done in 12 days for a contest. (I can finally take a rest, lol) Made using Unity 3.5 beta and Photoshop. As soon as Unity releases the official 3.5, I'll be making a Unity version of this. Flash export is quite slow.
Updates: -Added R key for reset. -Slightly redesigned a few levels concerning bugs.
It's an impressive game, especially considering the development constraints. I'm not fond of the running controls; they seem awfully finicky. But aside from minor things like that, it's quite excellent!
Pretty cool. I like the aesthetic and mechanics. Though, I stopped playing when the game suddenly became open-ended and I had no idea what my objective was.
Oh my gosh, you made this game?!? And in twelve days?!? *___* I'm kind of at a loss for words, so I'll just sit here with my mouth half open, being amazed.
Really impressive for something done in twelve days. The gameplay input is nice, its just the controls seem a bit "lanky" But all in all its an impressive game for 12 days.